Log ind

Hermit Druid + Nexus of Fate

Produces: Infinite self-mill, Infinite turns, Skip your draw steps, Lock

Color identity
GU
Mana
{5}{G}{U}{U} your first turn, with {5}{U}{U} available each other turn

Prerequisites

Hermit Druid does not have summoning sickness.You have no basic lands in library.

Steps

  1. Activate Hermit Druid by paying {G} and tapping it, causing you to mill your library.
  2. Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
  3. Move to your next turn, drawing Nexus of Fate during your draw step.
  4. Repeat from step 2.

How to execute this combo

The "Hermit Druid + Nexus of Fate" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite self-mill, Infinite turns, Skip your draw steps, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →