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Magistrate's Scepter + Clock of Omens

Produces: Infinite turns, Lock

Magistrate's ScepterClock of Omens
Color identity
C
Mana
{12} each turn

Prerequisites

You control at least five additional artifacts.

Steps

  1. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Clock of Omens by tapping two artifacts you control, untapping Magistrate's Scepter.
  3. Repeat two additional times.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat.

How to execute this combo

The "Magistrate's Scepter + Clock of Omens" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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