Satoru Umezawa + Phage the Untouchable + Torpor Orb
Produces: Target opponent loses the game
- Satoru Umezawa
- Phage the Untouchable
- Torpor Orb
- Color identity
- UB
- Mana
- {2}{U}{B}
Prerequisites
You control a creature that can attack this turn and that cannot be blocked by an opponent.
Steps
- Declare any creature as an attacker, attacking an opponent unable to block it.
- When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking.
- Phage enters the battlefield, however its ability does not trigger due to Torpor Orb.
- Deal combat damage with Phage.
- Phage triggers, causing the opponent to lose the game.
How to execute this combo
The "Satoru Umezawa + Phage the Untouchable + Torpor Orb" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Target opponent loses the game.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.