Dawnsire, Sunstar Dreadnought + Screaming Nemesis
Produces: Near-infinite damage to one opponent
- Dawnsire, Sunstar Dreadnought
- Screaming Nemesis
- Color identity
- R
Prerequisites
You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.
Steps
- Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis.
- Screaming Nemesis triggers, dealing 100 damage to any other target
How to execute this combo
The "Dawnsire, Sunstar Dreadnought + Screaming Nemesis" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite damage to one opponent.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.