Magistrate's Scepter + Energy Chamber + Tawnos, Urza's Apprentice
Produces: Infinite turns, Lock
- Magistrate's Scepter
- Energy Chamber
- Tawnos, Urza's Apprentice
- Color identity
- UR
- Mana
- {4}{U}{R} each turn
Prerequisites
Magistrate's Scepter has three charge counters on it.
Steps
- Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
- Activate Tawnos, copying the extra turn ability.
- Pass the turn.
- At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter, putting a charge counter on itself.
- Activate Tawnos, copying the trigger.
- Pass the turn.
- Repeat.