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Duskmantle Guildmage + Mindcrank

Produces: Each opponent loses the game, Infinite mill, Near-infinite lifeloss

Duskmantle GuildmageMindcrank
Color identity
UB
Mana
{1}{U}{B} plus an additional {2}{U}{B} for each opponent you have

Prerequisites

Each opponent has a life total that is less than or equal to their library size.

Steps

  1. Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}, causing your opponent to lose life whenever a card is put into their graveyard this turn.
  2. Activate Duskmantle Guildmage's second ability by paying {2}{U}{B}, causing an opponent to mill two cards.
  3. Duskmantle Guildmage triggers twice.
  4. Resolve the first trigger, causing the opponent to lose 1 life.
  5. Mindcrank triggers, causing the opponent to mill a card.
  6. Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
  7. Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
  8. Repeat from step 2 for each other opponent.

How to execute this combo

The "Duskmantle Guildmage + Mindcrank" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game, Infinite mill, Near-infinite lifeloss.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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