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Amonkhet Raceway

Amonkhet Raceway

Land

Rules text

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add . Max speed — : Target creature gains haste until end of turn.

When to play this card

Amonkhet Raceway shows up in thousands of Commander and constructed lists as a staple in its role. EDHREC and tournament data confirm it is widely played — not because it is broken, but because it efficiently fills a slot in your curve or interaction package.

In deckbuilding: Land — mana or utility. Tune the number of copies to your format (1 in Commander, up to 4 in 60-card). If your deck lacks an answer to what this card does, consider sideboard slots or a same-mana-cost alternative.

Rarity
uncommon
Prices
$0.35 · €0.29
Legal in
standardpioneermodernlegacyvintagecommander
View on Scryfall →

Rulings

  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    2025-02-07

  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    2025-02-07

  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    2025-02-07

  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    2025-02-07

  • A player “has max speed” if their speed is 4.

    2025-02-07

  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    2025-02-07

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