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Best Equip cards in MTG

Equip: Equip is an activated ability that lets you attach an Equipment to a creature you control, and can only be activated at sorcery speed.

  • Swiftfoot Boots
  • Lightning Greaves
  • Skullclamp
  • Sword of the Animist
  • Mithril Coat
  • Basilisk Collar
  • Shadowspear
  • Whispersilk Cloak
  • Blackblade Reforged
  • Helm of the Host
  • Commander's Plate
  • The Reaver Cleaver
  • Sword of Feast and Famine
  • Brotherhood Regalia
  • Trailblazer's Boots
  • Hammer of Nazahn
  • Champion's Helm
  • Colossus Hammer
  • Buster Sword
  • Blade of Selves
  • Sword of Hearth and Home
  • Darksteel Plate
  • Mask of Memory
  • Loxodon Warhammer
  • Nettlecyst
  • Genji Glove
  • Fireshrieker
  • Tarrian's Soulcleaver
  • Conqueror's Flail
  • Sword of Fire and Ice

Equipment provides reusable bonuses that survive their wearer's death, letting you move the buff to a new creature, which makes them more resilient than Auras. They shine in aggressive and Voltron decks where you reattach gear after removal. Watch the Equip cost, since repeatedly moving Equipment can be mana intensive.

FAQ

When can I activate the Equip ability?
Only during your main phase when the stack is empty, the same timing as casting a sorcery, since the Equip ability has that restriction.
What happens to an Equipment when its equipped creature dies?
The Equipment stays on the battlefield unattached; you can later pay the Equip cost again to attach it to another creature you control.
What is the best Equip card?
By popularity, Swiftfoot Boots is among the most-played Equip cards — see the full ranked list above.