Glaring Fleshraker + Myr Retriever + Krark-Clan Ironworks + Junk Diver
Produces: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite damage, Infinite storm count, Infinite creature tokens




- Color identity
- C
Prerequisites
One of the artifact creatures must be in your hand while the other is in your graveyard. You have enough mana to cast the artifact card in your hand.
Steps
- Cast the artifact creature card in your hand by paying its mana cost.
- Glaring Fleshraker's first ability triggers, creating a 0/1 Eldrazi Spawn creature token.
- When the Eldrazi Spawn enters the battlefield, Glaring Fleshraker's second ability triggers, dealing 1 damage to each opponent.
- Resolve the artifact creature spell, triggering Glaring Fleshraker's second ability, dealing 1 damage to each opponent.
- Activate Krark-Clan Ironworks by sacrificing the artifact creature, adding {C}{C}.
- When the artifact creature dies, it triggers, returning the other artifact creature from your graveyard to your hand.
- If needed, activate the Eldrazi Spawn by sacrificing it, adding {C}.
- Repeat.
How to execute this combo
The "Glaring Fleshraker + Myr Retriever + Krark-Clan Ironworks + Junk Diver" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite damage, Infinite storm count, Infinite creature tokens.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.