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Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch

Produces: Infinite turns, Lock

Time SieveMyr BattlesphereEmry, Lurker of the Loch
Color identity
UB
Mana
{7} each turn

Prerequisites

Emry does not have summoning sickness.

Steps

  1. Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
  2. Cast Myr Battlesphere from your graveyard by paying {7}.
  3. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
  4. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  5. Repeat each turn.

How to execute this combo

The "Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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