Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch
Produces: Infinite turns, Lock



- Color identity
- UB
- Mana
- {7} each turn
Prerequisites
Emry does not have summoning sickness.
Steps
- Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
- Cast Myr Battlesphere from your graveyard by paying {7}.
- Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
- Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
- Repeat each turn.
How to execute this combo
The "Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.