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Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter

Produces: Infinite turns, Lock

Emry, Lurker of the LochCoretapperMagistrate's Scepter
Color identity
U
Mana
{2} each turn

Prerequisites

Coretapper and Emry do not have summoning sickness.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn.
  5. Cast Coretapper by paying {2}.
  6. Repeat each turn.

How to execute this combo

The "Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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