Kodama of the East Tree + Ghost Town + Tireless Provisioner + Evolving Wilds
Produces: Infinite Food tokens, Infinite Treasure tokens, Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite colorless mana, Infinite landfall triggers, Infinite lifegain, Infinite lifegain triggers
- Kodama of the East Tree
- Ghost Town
- Tireless Provisioner
- Evolving Wilds
- Color identity
- G
Prerequisites
It is not your turn. There is a land card in your library that can be fetched using Evolving Wilds.
Steps
- Fetch a land using Evolving Wilds.
- When the fetched land enters, Tireless Provisioner and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Tireless Provisioner from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Tireless Provisioner triggers.
- Repeat from step 5.
How to execute this combo
The "Kodama of the East Tree + Ghost Town + Tireless Provisioner + Evolving Wilds" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite Food tokens, Infinite Treasure tokens, Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite colorless mana, Infinite landfall triggers, Infinite lifegain, Infinite lifegain triggers.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.