Sign In

Kodama of the East Tree + Ghost Town + Evolving Wilds + Zendikar's Roil

Produces: Infinite colorless mana, Infinite creature ETB, Infinite creature tokens, Infinite landfall triggers

Color identity
G

Prerequisites

It is not your turn. There is a land card in your library that can be fetched using Evolving Wilds.

Steps

  1. Fetch a land using Evolving Wilds.
  2. When the fetched land enters, Zendikar's Roil and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Zendikar's Roil trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Zendikar's Roil from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Zendikar's Roil triggers.
  10. Repeat from step 5.

How to execute this combo

The "Kodama of the East Tree + Ghost Town + Evolving Wilds + Zendikar's Roil" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite colorless mana, Infinite creature ETB, Infinite creature tokens, Infinite landfall triggers.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →