The Mindskinner + Syr Konrad, the Grim
Produces: Near-infinite mill


- Color identity
- UB
Prerequisites
You have a way to deal damage to an opponent.
Steps
- Attempt to deal damage to an opponent.
- The damage is replaced by The Mindskinner, instead causing each opponent to mill that many cards.
- Syr Konrad triggers for each creature card put into your graveyard.
- Resolve the first trigger, attempting to deal 1 damage to each opponent.
- Repeat from step 2.
How to execute this combo
The "The Mindskinner + Syr Konrad, the Grim" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite mill.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.