Aluren + Acererak the Archlich
Produces: Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite creature ETB, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite creature LTB, Near-infinite storm count, Near-infinite Treasure tokens, Near-infinite ventures into the dungeon
- Aluren
- Acererak the Archlich
- Color identity
- BG
Prerequisites
You haven't completed and are not currently venturing in Tomb of Annihilation.
Steps
- Cast Acererak the Archlich without paying its mana cost due to Aluren.
- When Acererak the Archlich enters, it triggers both of its abilities.
- Resolve one Acererak ability, returning itself from the battlefield to your hand.
- Resolve the other Acererak ability, venturing into a dungeon that is not Tomb of Annihilation.
- Repeat.
How to execute this combo
The "Aluren + Acererak the Archlich" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start β opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite creature ETB, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite creature LTB, Near-infinite storm count, Near-infinite Treasure tokens, Near-infinite ventures into the dungeon.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell β hold protection (a counter, Vexing Shusher) if the combo wins on the spot.