Sign In

Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer

Produces: Infinite turns, Skip your draw steps, Lock

Ghostly FlickerMystic SanctuaryTime WarpArchaeomancer
Color identity
U
Mana
{5}{U}{U} each turn

Prerequisites

You control at least four Islands.

Steps

  1. Activate Mystic Sanctuary by tapping it, adding {U}.
  2. Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  3. Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
  4. When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
  5. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
  6. Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
  7. Move to your next turn, drawing Time Warp during your draw step.
  8. Repeat.

How to execute this combo

The "Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Skip your draw steps, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →