Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer
Produces: Infinite turns, Skip your draw steps, Lock




- Color identity
- U
- Mana
- {5}{U}{U} each turn
Prerequisites
You control at least four Islands.
Steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
How to execute this combo
The "Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Skip your draw steps, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.