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Tower Winder + Kheru Goldkeeper + Six + Command Tower + Ashnod's Altar

Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite storm count, Infinite self-discard triggers, Infinite Treasure tokens

Color identity
BGU
Mana
{1}{G}

Steps

  1. Cast Tower Winder from your graveyard by paying {1}{G} and discarding Command Tower
  2. Kheru Goldkeeper triggers, creating a Treasure token.
  3. When Tower Winder enters, it triggers, returning Command Tower from your graveyard to your hand.
  4. Kheru Goldkeeper triggers, creating a Treasure token.
  5. Activate Ashnod's Altar by sacrificing Tower Winder.
  6. Activate two Treasures by tapping and sacrificing them, adding {1}{G}.
  7. Repeat.

How to execute this combo

The "Tower Winder + Kheru Goldkeeper + Six + Command Tower + Ashnod's Altar" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite storm count, Infinite self-discard triggers, Infinite Treasure tokens.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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