All Will Be One + Archangel of Thune + Dance of the Manse
Produces: Infinite damage, Infinite lifegain triggers, Infinite lifegain, Infinite +1/+1 counters on creatures you control
- All Will Be One
- Archangel of Thune
- Dance of the Manse
- Color identity
- URW
- Mana
- {6}{W}{U}
Prerequisites
You have a way to give All Will Be One lifelink. You have a way to gain life.
Steps
- Cast Dance of the Manse by paying {6}{W}{U}, returning All Will Be One from your graveyard to the battlefield as a creature.
- Give All Will Be One lifelink.
- Gain life in any way.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life.
- Repeat from step 4.
How to execute this combo
The "All Will Be One + Archangel of Thune + Dance of the Manse" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite damage, Infinite lifegain triggers, Infinite lifegain, Infinite +1/+1 counters on creatures you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.