Thassa, Deep-Dwelling + Archaeomancer + Time Warp
Produces: Infinite turns, Lock



- Color identity
- U
- Mana
- {3}{U}{U} each turn
Steps
- Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Archaeomancer.
- Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand.
- Repeat.
How to execute this combo
The "Thassa, Deep-Dwelling + Archaeomancer + Time Warp" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.