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Thassa, Deep-Dwelling + Archaeomancer + Time Warp

Produces: Infinite turns, Lock

Thassa, Deep-DwellingArchaeomancerTime Warp
Color identity
U
Mana
{3}{U}{U} each turn

Steps

  1. Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one.
  2. At the beginning of your end step, Thassa triggers, blinking Archaeomancer.
  3. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand.
  4. Repeat.

How to execute this combo

The "Thassa, Deep-Dwelling + Archaeomancer + Time Warp" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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