Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds
Produces: Infinite turns, Lock



- Color identity
- GU
- Mana
- {4}{U}{U} each turn
Prerequisites
You have at least three Islands between your hand, battlefield, and graveyard.
Steps
- Play Islands from your graveyard until you control at least three Islands.
- Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, taking an extra turn after this one.
- Pass the turn.
- Repeat.
How to execute this combo
The "Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.