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Mirkwood Bats + Plague of Vermin

Produces: Each opponent loses the game, Near-infinite creature tokens, Near-infinite ETB, Near-infinite lifeloss

Mirkwood BatsPlague of Vermin
Color identity
B
Mana
{6}{B}

Prerequisites

You have the highest life total.

Steps

  1. Cast Plague of Vermin by paying {6}{B}, causing you to pay life equal to the highest life total your opponents have and create that many 1/1 Rat creature tokens.
  2. Mirkwood Bats triggers for each token created this way, causing each opponent to lose that much life.
  3. Each opponent loses the game due to having zero or less life.

How to execute this combo

The "Mirkwood Bats + Plague of Vermin" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game, Near-infinite creature tokens, Near-infinite ETB, Near-infinite lifeloss.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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