Mirkwood Bats + Plague of Vermin
Produces: Each opponent loses the game, Near-infinite creature tokens, Near-infinite ETB, Near-infinite lifeloss


- Color identity
- B
- Mana
- {6}{B}
Prerequisites
You have the highest life total.
Steps
- Cast Plague of Vermin by paying {6}{B}, causing you to pay life equal to the highest life total your opponents have and create that many 1/1 Rat creature tokens.
- Mirkwood Bats triggers for each token created this way, causing each opponent to lose that much life.
- Each opponent loses the game due to having zero or less life.
How to execute this combo
The "Mirkwood Bats + Plague of Vermin" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Each opponent loses the game, Near-infinite creature tokens, Near-infinite ETB, Near-infinite lifeloss.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.