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Hellkite Charger + Sozin's Comet

Produces: Infinite combat phases, Infinite red mana, Infinite combat damage

Hellkite ChargerSozin's Comet
Color identity
R
Mana
{3}{R}{R} at most

Prerequisites

You control another creature that can attack this turn. An opponent cannot block creatures you control

Steps

  1. Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, causing each creature you control to gain firebending 5 until end of turn.
  2. Declare Hellkite Charger and at least one other creature as attackers, triggering each creature's firebending ability and Hellkite Charger.
  3. Resolve each firebending trigger, adding {R}{R}{R}{R}{R} for each attacking creature.
  4. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.

How to execute this combo

The "Hellkite Charger + Sozin's Comet" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite combat phases, Infinite red mana, Infinite combat damage.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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