Hellkite Charger + Sozin's Comet
Produces: Infinite combat phases, Infinite red mana, Infinite combat damage


- Color identity
- R
- Mana
- {3}{R}{R} at most
Prerequisites
You control another creature that can attack this turn. An opponent cannot block creatures you control
Steps
- Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, causing each creature you control to gain firebending 5 until end of turn.
- Declare Hellkite Charger and at least one other creature as attackers, triggering each creature's firebending ability and Hellkite Charger.
- Resolve each firebending trigger, adding {R}{R}{R}{R}{R} for each attacking creature.
- Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2 each combat phase.
How to execute this combo
The "Hellkite Charger + Sozin's Comet" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite combat phases, Infinite red mana, Infinite combat damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.