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Hellkite Charger + Fire Nation Turret

Produces: Infinite combat phases, Infinite damage, Infinite red mana

Hellkite ChargerFire Nation Turret
Color identity
R
Mana
{9}

Prerequisites

An opponent cannot block and kill Hellkite Charger.

Steps

  1. At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
  3. Resolve all firebending triggers, adding {R}{R} for each trigger.
  4. Resolve the other Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and get an additional combat phase after this one.
  5. Repeat each combat phase.

How to execute this combo

The "Hellkite Charger + Fire Nation Turret" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite combat phases, Infinite damage, Infinite red mana.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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