Hellkite Charger + Fire Nation Turret
Produces: Infinite combat phases, Infinite damage, Infinite red mana


- Color identity
- R
- Mana
- {9}
Prerequisites
An opponent cannot block and kill Hellkite Charger.
Steps
- At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
- Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
- Resolve all firebending triggers, adding {R}{R} for each trigger.
- Resolve the other Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and get an additional combat phase after this one.
- Repeat each combat phase.
How to execute this combo
The "Hellkite Charger + Fire Nation Turret" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite combat phases, Infinite damage, Infinite red mana.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.