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Magistrate's Scepter + Coretapper + Freed from the Real

Produces: Infinite turns, Lock

Magistrate's ScepterCoretapperFreed from the Real
Color identity
U
Mana
{U}{U} each turn

Prerequisites

Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Freed from the Real's second ability by paying {U}, untapping Coretapper.
  3. Repeat from step 1 one additional time.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.

How to execute this combo

The "Magistrate's Scepter + Coretapper + Freed from the Real" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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