Magistrate's Scepter + Coretapper + Freed from the Real
Produces: Infinite turns, Lock



- Color identity
- U
- Mana
- {U}{U} each turn
Prerequisites
Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness.
Steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Freed from the Real's second ability by paying {U}, untapping Coretapper.
- Repeat from step 1 one additional time.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
How to execute this combo
The "Magistrate's Scepter + Coretapper + Freed from the Real" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.