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Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper

Produces: Infinite turns, Lock

Inspirit, Flagship VesselMagistrate's ScepterCoretapper
Color identity
URW

Prerequisites

Inspirit has one or more charge counters on it.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat each turn.

How to execute this combo

The "Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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