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Sozin's Comet + Aggravated Assault + Electro, Assaulting Battery

Produces: Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent

Sozin's CometAggravated AssaultElectro, Assaulting Battery
Color identity
R
Mana
{3}{R}{R} at most

Prerequisites

You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

Steps

  1. Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}.
  2. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}.
  3. Move to your postcombat main phase. You will not lose the mana due to Electro.
  4. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  5. Repeat from step 2.

How to execute this combo

The "Sozin's Comet + Aggravated Assault + Electro, Assaulting Battery" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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