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Satya, Aetherflux Genius + Lightning Runner

Produces: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite combat phases, Infinite creature tokens, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite energy counters

Satya, Aetherflux GeniusLightning Runner
Color identity
URW

Prerequisites

An opponent cannot block and kill Satya or Lightning Runner. You have at least six {E}.

Steps

  1. Declare Lightning Runner and Satya as attackers, triggering their abilities.
  2. Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking.
  3. Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  4. Move to your next combat phase, and declare Satya and each Lightning Runner you control as attackers.
  5. Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking.
  6. Resolve the first Lightning Runner trigger, causing you to get {E}{E} and choosing not to pay.
  7. Repeat step 6 until there is only one Lightning Runner trigger remaining.
  8. Resolve the final Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  9. Repeat from step 4.

How to execute this combo

The "Satya, Aetherflux Genius + Lightning Runner" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite combat phases, Infinite creature tokens, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite energy counters.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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