Sign In

Duskmantle Guildmage + Maddening Cacophony

Produces: Each opponent loses the game, Near-infinite lifeloss, Near-infinite mill

Duskmantle GuildmageMaddening Cacophony
Color identity
UB
Mana
{5}{U}{U}{U}{B}

Prerequisites

Each opponent has a life total that is less than or equal to half their library size, rounded up.

Steps

  1. Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}.
  2. Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill half their library, rounded up.
  3. Duskmantle Guildmage triggers for each card milled this way.
  4. Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life.
  5. Repeat step 4 until the opponent loses the game due to having zero or less life.
  6. Repeat from step 4 for each remaining trigger.

How to execute this combo

The "Duskmantle Guildmage + Maddening Cacophony" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game, Near-infinite lifeloss, Near-infinite mill.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →