Duskmantle Guildmage + Maddening Cacophony
Produces: Each opponent loses the game, Near-infinite lifeloss, Near-infinite mill


- Color identity
- UB
- Mana
- {5}{U}{U}{U}{B}
Prerequisites
Each opponent has a life total that is less than or equal to half their library size, rounded up.
Steps
- Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}.
- Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill half their library, rounded up.
- Duskmantle Guildmage triggers for each card milled this way.
- Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life.
- Repeat step 4 until the opponent loses the game due to having zero or less life.
- Repeat from step 4 for each remaining trigger.
How to execute this combo
The "Duskmantle Guildmage + Maddening Cacophony" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Each opponent loses the game, Near-infinite lifeloss, Near-infinite mill.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.