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Timestream Navigator + Reflections of Littjara + Riptide Laboratory

Produces: Infinite turns, Lock

Timestream NavigatorReflections of LittjaraRiptide Laboratory
Color identity
U
Mana
{2}{U}{U} the first turn, with {3}{U}{U}{U} available each other turn

Prerequisites

You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Reflections of Littjara.

Steps

  1. Cast Timestream Navigator by paying {1}{U}.
  2. Reflections of Littjara triggers, copying the Timestream Navigator spell.
  3. Resolve the copy of the Timestream Navigator spell.
  4. If you don't have the city's blessing and control ten or more permanents, the Timestream Navigator token gives you the city's blessing.
  5. Resolve the original Timestream Navigator spell.
  6. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
  7. Activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
  8. During your next turn, repeat steps 1 through 7 one additional time.
  9. Activate the oldest Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
  10. Repeat from step 8 each turn.

How to execute this combo

The "Timestream Navigator + Reflections of Littjara + Riptide Laboratory" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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