Pain for All + Dawnsire, Sunstar Dreadnought
Produces: Near-infinite damage


- Color identity
- R
Prerequisites
You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.
Steps
- Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
- Pain for All triggers, dealing 100 damage to each opponent.
How to execute this combo
The "Pain for All + Dawnsire, Sunstar Dreadnought" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.