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Nature's Vengeance

Commander · Black/Red/Green · 100 cards · Lord Windgrace

Nature's Vengeance is a Commander deck led by Lord Windgrace in Black/Red/Green colors. It runs 100 cards built around staples like Sol Ring, Cultivate, Sakura-Tribe Elder, Explore. Below is the full decklist, the key cards and the community rating.

How to play this deck

You trade efficiently in combat and out-value opponents with versatile threats. Sequencing matters — hold up interaction when the table is hostile.

Commander Lord Windgrace defines the color identity and the deck's central engine.

Staples like Sol Ring, Cultivate, Sakura-Tribe Elder hold the strategy together — tutor for them or protect them on the stack.

When mulliganing, aim for 3–4 lands and a low curve. A Jund list needs stable mana to execute its plan.

Win conditions: lean into Commander Deck strengths, avoid overextending in multiplayer, and keep an answer to the table's biggest threat.

Key cards

Sol RingCultivateSakura-Tribe ElderExplore

Full decklist

Commander

Lord Windgrace

FAQ

What format is Nature's Vengeance?
Nature's Vengeance is a Commander deck.
How many cards is Nature's Vengeance?
The deck runs 100 cards in Black/Red/Green colors.
Is Nature's Vengeance good?
Rate it yourself — the community votes on library decks and the best rise to the top.