Nature's Vengeance
Commander · Black/Red/Green · 100 cards · Lord Windgrace
Nature's Vengeance is a Commander deck led by Lord Windgrace in Black/Red/Green colors. It runs 100 cards built around staples like Sol Ring, Cultivate, Sakura-Tribe Elder, Explore. Below is the full decklist, the key cards and the community rating.
How to play this deck
You trade efficiently in combat and out-value opponents with versatile threats. Sequencing matters — hold up interaction when the table is hostile.
Commander Lord Windgrace defines the color identity and the deck's central engine.
Staples like Sol Ring, Cultivate, Sakura-Tribe Elder hold the strategy together — tutor for them or protect them on the stack.
When mulliganing, aim for 3–4 lands and a low curve. A Jund list needs stable mana to execute its plan.
Win conditions: lean into Commander Deck strengths, avoid overextending in multiplayer, and keep an answer to the table's biggest threat.
Key cards




Full decklist
Commander
Lord Windgrace
FAQ
- What format is Nature's Vengeance?
- Nature's Vengeance is a Commander deck.
- How many cards is Nature's Vengeance?
- The deck runs 100 cards in Black/Red/Green colors.
- Is Nature's Vengeance good?
- Rate it yourself — the community votes on library decks and the best rise to the top.