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Mill

Win by emptying the opponent’s library instead of dealing damage.

Mill decks attack a different resource — the library — forcing the opponent to lose by drawing from an empty deck.

They need interaction to survive long enough, and payoffs that mill fast enough to beat the opponent’s own clock.

Example cards

  • Archive Trap
  • Glimpse the Unthinkable
  • Hedron Crab
  • Maddening Cacophony
  • Ruin Crab
  • Tasha's Hideous Laughter

Formats