The Layering System in Magic: The Gathering, Explained
Learn how Magic: The Gathering applies continuous effects in a fixed seven-layer order so overlapping buffs, type changes, and control effects resolve predictably.
Why Magic Needs Layers
When several continuous effects modify the same permanent at once, Magic: The Gathering needs a rule that says which effect happens first. The layering system solves this by sorting every continuous effect into one of seven layers and applying them in a fixed order, regardless of the order the effects were created. This keeps results consistent: two players reading the same board will always reach the same answer.
The seven layers, in order, are: (1) copy effects, (2) control-changing effects, (3) text-changing effects, (4) type-changing effects, (5) color-changing effects, (6) ability-adding and ability-removing effects, and (7) power/toughness changes. You always work top to bottom. Only when two effects sit in the same layer do you start asking which one applies first, using timestamps and dependency.
Walking Through the Layers
Layer 1 handles copy effects, like a Clone entering as a copy of another creature. Layer 2 changes who controls a permanent, such as Control Magic. Layer 3 changes a card's text, Layer 4 changes its types (for example, turning a land into a creature), Layer 5 changes its colors, and Layer 6 adds or removes abilities like flying or 'can't block'. Because these run before power and toughness, a creature must first BE a creature (layer 4) before it can have its stats set.
Layer 7 is special and split into sublayers applied in this order: 7a sets power/toughness to a specific value (characteristic-defining abilities and effects that 'set' P/T), 7b applies effects that 'set' P/T from other sources, 7c applies +X/+X and -X/-X modifications, and 7d applies counters. Within a single layer, the timestamp order (which effect started first) breaks ties, unless one effect depends on another, in which case the dependent effect waits and applies after the one it depends on.
Timestamps and Dependency
Most same-layer conflicts are resolved by timestamp: the effect that came into existence earlier applies first. A permanent's own timestamp can change, for example when it becomes a copy or gains an effect, which is why card interactions sometimes surprise players who only track the order spells were cast.
Dependency overrides timestamp in one situation: if applying effect A would change what effect B does (or whether B even applies), and the reverse is not also true, then B is dependent on A and waits for A to be applied first. A classic example is a 'set this creature's power to 0' effect interacting with a '+2/+2' effect, but dependency only triggers in layer-internal cases where one effect literally changes the existence or text of the other. When effects are mutually dependent or independent, you fall back to timestamps.
FAQ
- Do counters and +1/+1 from a spell apply in the same layer?
- Both are in layer 7, but in different sublayers. A spell granting +2/+2 applies in sublayer 7c, while +1/+1 counters apply in sublayer 7d after it. The numeric result is added together, but knowing the sublayers matters when 'set to' effects in 7a or 7b are also present.
- If I Clone a creature that has Control Magic on it, who controls the Clone?
- Copy effects (layer 1) only copy printed/copiable values, not control. Your Clone copies the creature's characteristics but you control the Clone because control is determined later, in layer 2, and copying does not transfer the Control Magic effect.
- Why does turning a land into a creature happen before setting its power?
- Type-changing is layer 4 and power/toughness is layer 7. A permanent must already be a creature before its stats matter, so the type change is applied first, then any effect that gives it power and toughness takes effect afterward.