Kirjaudu sisään

Orvar, the All-Form + Peregrine Drake + Clockspinning

Produces: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control

Orvar, the All-FormPeregrine DrakeClockspinning
Color identity
U

Prerequisites

You control up to five lands that can tap to produce at least {4}{U}.

Steps

  1. Activate up to five lands you control by tapping them, adding at least {4}{U}.
  2. Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake.
  3. Orvar's first ability triggers, creating a token copy of Peregrine Drake.
  4. The Peregrine Drake token enters the battlefield, untapping up to five lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.

How to execute this combo

The "Orvar, the All-Form + Peregrine Drake + Clockspinning" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →