Orvar, the All-Form + Spark Double + Clockspinning
Produces: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite proliferate, Infinite storm count



- Color identity
- U
- Mana
- {9}{U}{U}{U}
Prerequisites
You control an Island that enters the battlefield untapped.
Steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
How to execute this combo
The "Orvar, the All-Form + Spark Double + Clockspinning" combo takes 12 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite proliferate, Infinite storm count.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.