Mindslaver + Academy Ruins
Produces: You control one opponent on each of their turns, Lock


- Color identity
- U
- Mana
- {11}{U} each turn
Steps
- Use Mindslaver's ability targeting an opponent.
- Activate Academy Ruins's ability targeting Mindslaver in graveyard.
- Pass to opponent's turn.
- Pass to your turn and draw Mindslaver.
- Play Mindslaver, use it, and target it with Academy Ruins.
How to execute this combo
The "Mindslaver + Academy Ruins" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: You control one opponent on each of their turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.