Kirjaudu sisään

Mindslaver + Academy Ruins

Produces: You control one opponent on each of their turns, Lock

MindslaverAcademy Ruins
Color identity
U
Mana
{11}{U} each turn

Steps

  1. Use Mindslaver's ability targeting an opponent.
  2. Activate Academy Ruins's ability targeting Mindslaver in graveyard.
  3. Pass to opponent's turn.
  4. Pass to your turn and draw Mindslaver.
  5. Play Mindslaver, use it, and target it with Academy Ruins.

How to execute this combo

The "Mindslaver + Academy Ruins" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: You control one opponent on each of their turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →