Hermit Druid + Thassa's Oracle
Produces: Win the game


- Color identity
- GU
- Mana
- {G}{U}{U}
Prerequisites
Hermit Druid does not have summoning sickness. You have no basic lands in library.
Steps
- Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard.
- Cast Thassa's Oracle by paying {U}{U}.
- Thassa's Oracle enters the battlefield, winning you the game.
How to execute this combo
The "Hermit Druid + Thassa's Oracle" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Win the game.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.