The Tenth Doctor + Rousing Refrain
Produces: Infinite magecraft triggers, Infinite storm count


- Color identity
- UR
- Mana
- {3}{R}{R} if Rousing Refrain is in your hand, or {7} available otherwise
Prerequisites
An opponent has at least seven cards in hand.
Steps
- If Rousing Refrain is in your hand, cast it by paying {3}{R}{R}.
- Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Rousing Refrain and cast Rousing Refrain from exile without paying its mana cost.
- Resolve Rousing Refrain, adding at least seven {R}, and exiling Rousing Refrain with three time counters on it.
- Repeat from step 2.
- If an opponent has eight or more cards in hand, this combo nets infinite red mana.
How to execute this combo
The "The Tenth Doctor + Rousing Refrain" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite magecraft triggers, Infinite storm count.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.