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The Tenth Doctor + Rousing Refrain

Produces: Infinite magecraft triggers, Infinite storm count

The Tenth DoctorRousing Refrain
Color identity
UR
Mana
{3}{R}{R} if Rousing Refrain is in your hand, or {7} available otherwise

Prerequisites

An opponent has at least seven cards in hand.

Steps

  1. If Rousing Refrain is in your hand, cast it by paying {3}{R}{R}.
  2. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Rousing Refrain and cast Rousing Refrain from exile without paying its mana cost.
  3. Resolve Rousing Refrain, adding at least seven {R}, and exiling Rousing Refrain with three time counters on it.
  4. Repeat from step 2.
  5. If an opponent has eight or more cards in hand, this combo nets infinite red mana.

How to execute this combo

The "The Tenth Doctor + Rousing Refrain" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite magecraft triggers, Infinite storm count.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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