Fire Lord Azula + Snap + Dualcaster Mage
Produces: Infinite untap of lands you control, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Return any number of creatures to their owners' hands



- Color identity
- UBR
- Mana
- {1}{U}{U}
Prerequisites
You control up to two lands that can tap to produce at least {1}{R}.
Steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, activate up to two lands by tapping them, adding at least {1}{R}.
- Cast Snap by paying {1}{U}, targeting any creature.
- Fire Lord Azula triggers, copying Snap.
- Holding priority, cast Dualcaster Mage by paying its mana cost.
- Fire Lord Azula triggers, copying Dualcaster Mage.
- Resolve the copy of Dualcaster Mage. When it enters, it triggers, copying Snap, targeting any other creature.
- Resolve Snap, returning the targeted creature from the battlefield to its owner's hand and untapping up to two lands.
- Holding priority, activate up to two lands by tapping them, adding at least {1}{R}.
- Resolve the original Dualcaster Mage spell. When it enters, it triggers, copying Snap, with Snap targeting Dualcaster Mage.
- Resolve the copy of Snap, returning Dualcaster Mage from the battlefield to its owner's hand and untapping up to two lands.
- Holding priority, activate up to two lands by tapping them, adding at least {1}{R}.
- Repeat from step 5.
How to execute this combo
The "Fire Lord Azula + Snap + Dualcaster Mage" combo takes 13 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite untap of lands you control, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Return any number of creatures to their owners' hands.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.