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Maester Seymour + Sage of Hours

Produces: Infinite turns, Lock

Maester SeymourSage of Hours
Color identity
GU

Steps

  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
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