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Chulane, Teller of Tales + Intruder Alarm

Produces: Infinite card draw, Infinite draw triggers, Near-infinite ETB, Near-infinite landfall triggers, Near-infinite LTB, Near-infinite mana creatures you control can produce, Near-infinite storm count, Near-infinite untap of all creatures, Put all lands from your hand and library onto the battlefield

Chulane, Teller of TalesIntruder Alarm
Color identity
GWU

Prerequisites

Chulane does not have summoning sickness. You have at least one creature card in hand. Creatures you control can tap to produce at least {3} plus enough mana to cast the creature card.

Steps

  1. Activate all mana-producing creatures you control by tapping them, adding at least {3}.
  2. Cast the creature card by paying its mana cost.
  3. Chulane triggers, causing you to draw a card and allowing you to put a land card onto the battlefield from your hand.
  4. When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  5. Activate Chulane by paying {3} and tapping it, returning the creature to your hand from the battlefield.
  6. Repeat.

How to execute this combo

The "Chulane, Teller of Tales + Intruder Alarm" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite ETB, Near-infinite landfall triggers, Near-infinite LTB, Near-infinite mana creatures you control can produce, Near-infinite storm count, Near-infinite untap of all creatures, Put all lands from your hand and library onto the battlefield.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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