Chulane, Teller of Tales + Intruder Alarm
Produces: Infinite card draw, Infinite draw triggers, Near-infinite ETB, Near-infinite landfall triggers, Near-infinite LTB, Near-infinite mana creatures you control can produce, Near-infinite storm count, Near-infinite untap of all creatures, Put all lands from your hand and library onto the battlefield


- Color identity
- GWU
Prerequisites
Chulane does not have summoning sickness. You have at least one creature card in hand. Creatures you control can tap to produce at least {3} plus enough mana to cast the creature card.
Steps
- Activate all mana-producing creatures you control by tapping them, adding at least {3}.
- Cast the creature card by paying its mana cost.
- Chulane triggers, causing you to draw a card and allowing you to put a land card onto the battlefield from your hand.
- When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Activate Chulane by paying {3} and tapping it, returning the creature to your hand from the battlefield.
- Repeat.
How to execute this combo
The "Chulane, Teller of Tales + Intruder Alarm" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Near-infinite ETB, Near-infinite landfall triggers, Near-infinite LTB, Near-infinite mana creatures you control can produce, Near-infinite storm count, Near-infinite untap of all creatures, Put all lands from your hand and library onto the battlefield.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.