Kirjaudu sisään

Intruder Alarm + Torpor Orb

Produces: Creatures do not untap, Lock

Color identity
U

Steps

  1. Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
  2. Because Torpor Orb prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.

How to execute this combo

The "Intruder Alarm + Torpor Orb" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Creatures do not untap, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →