Fear of Missing Out + Helm of the Host
Produces: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers, Near-infinite ETB, Near-infinite combat phases, Near-infinite mana creatures you control can produce, Near-infinite tapped creature tokens, Near-infinite untap of creatures you control


- Color identity
- R
Prerequisites
There are four or more card types among cards in your graveyard
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Fear of Missing Out with haste.
- When the Fear of Missing Out token enters, its first ability triggers, causing you to rummage.
- Declare the token Fear of Missing Out as an attacker. It triggers, untapping another creature you control and causing you to get an additional combat phase after this one.
- Repeat.
How to execute this combo
The "Fear of Missing Out + Helm of the Host" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers, Near-infinite ETB, Near-infinite combat phases, Near-infinite mana creatures you control can produce, Near-infinite tapped creature tokens, Near-infinite untap of creatures you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.