Toralf, God of Fury // Toralf's Hammer + Blasphemous Act
Produces: Near-infinite damage


- Color identity
- R
- Mana
- {7}{R} at most
Steps
- Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature.
- Each creature an opponent controls who was dealt dealt excess damage this way causes Toralf to trigger.
- Resolve the first Toralf trigger, dealing an amount of damage to an opponent.
- Repeat step 3 for each remaining trigger.
How to execute this combo
The "Toralf, God of Fury // Toralf's Hammer + Blasphemous Act" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.