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Lightning Runner + Aetherwind Basker

Produces: Infinite combat phases, Infinite energy counters, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Lightning RunnerAetherwind Basker
Color identity
RG

Prerequisites

You control at least six creatures. An opponent cannot block and kill Lightning Runner or Aetherwind Basker. Aetherwind Basker does not have summoning sickness.

Steps

  1. Declare Lightning Runner and Aetherwind Basker as attackers, triggering their abilities.
  2. Resolve the Aetherwind Basker trigger, causing you to get at least six {E}.
  3. Resolve the Lightning Runner trigger, causing you to get {E}{E}, and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat.
  5. If you control more than six creatures, this combo will net infinite {E}.

How to execute this combo

The "Lightning Runner + Aetherwind Basker" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite combat phases, Infinite energy counters, Infinite mana creatures you control can produce, Infinite untap of creatures you control.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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