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Archmage Emeritus + Chain of Plasma + Brash Taunter

Produces: Infinite card draw, Infinite draw triggers, Near-infinite damage

Color identity
UR
Mana
{1}{R}

Steps

  1. Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}.
  2. Archmage Emeritus triggers, drawing a card.
  3. Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target.
  4. Brash Taunter and Archmage Emeritus trigger.
  5. Resolve Brash Taunter's trigger, dealing 3 damage to target opponent.
  6. Resolve Archamage Emeritus's trigger, drawing a card.
  7. Repeat from step 3.
  8. Once you have one card remaining in library, decline to copy Chain of Plasma.

How to execute this combo

The "Archmage Emeritus + Chain of Plasma + Brash Taunter" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite damage.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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