Archmage Emeritus + Chain of Plasma + Brash Taunter
Produces: Infinite card draw, Infinite draw triggers, Near-infinite damage
- Archmage Emeritus
- Chain of Plasma
- Brash Taunter
- Color identity
- UR
- Mana
- {1}{R}
Steps
- Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}.
- Archmage Emeritus triggers, drawing a card.
- Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target.
- Brash Taunter and Archmage Emeritus trigger.
- Resolve Brash Taunter's trigger, dealing 3 damage to target opponent.
- Resolve Archamage Emeritus's trigger, drawing a card.
- Repeat from step 3.
- Once you have one card remaining in library, decline to copy Chain of Plasma.
How to execute this combo
The "Archmage Emeritus + Chain of Plasma + Brash Taunter" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Near-infinite damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.