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Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Torque

Produces: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB

Color identity
RWB

Prerequisites

You control an additional creature.

Steps

  1. Activate Liquimetal Torque's second ability by tapping it, causing Jan Jansen to become an artifact creature until end of turn.
  2. Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
  3. When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
  4. Resolve the Jan Jansen ability, creating two Treasure artifact tokens.
  5. Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct artifact creature tokens.
  6. Activate a Treasure token by tapping and sacrificing it, adding {1}.
  7. Activate Skullclamp's equip ability by paying {1}, attaching it to a Construct token.
  8. The Construct dies as a state-based action due to having zero toughness.Skullclamp and Dross Scorpion trigger.
  9. Resolve the Skullclamp trigger, causing you to draw two cards.
  10. Resolve the Dross Scorpion trigger, untapping Jan Jansen.
  11. Repeat from step 2.

How to execute this combo

The "Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Torque" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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