Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Torque
Produces: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB
- Jan Jansen, Chaos Crafter
- Dross Scorpion
- Skullclamp
- Liquimetal Torque
- Color identity
- RWB
Prerequisites
You control an additional creature.
Steps
- Activate Liquimetal Torque's second ability by tapping it, causing Jan Jansen to become an artifact creature until end of turn.
- Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
- When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
- Resolve the Jan Jansen ability, creating two Treasure artifact tokens.
- Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct artifact creature tokens.
- Activate a Treasure token by tapping and sacrificing it, adding {1}.
- Activate Skullclamp's equip ability by paying {1}, attaching it to a Construct token.
- The Construct dies as a state-based action due to having zero toughness.Skullclamp and Dross Scorpion trigger.
- Resolve the Skullclamp trigger, causing you to draw two cards.
- Resolve the Dross Scorpion trigger, untapping Jan Jansen.
- Repeat from step 2.
How to execute this combo
The "Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Torque" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.