Elesh Norn, Grand Cenobite + Nature's Revolt
Produces: Opponents can't have lands on the battlefield, Lock, Mass Land Denial


- Color identity
- GW
Steps
- Nature's Revolt turns all lands into creatures.
- Elesh Norn causes opponent' creatures to get -2/-2, killing all opponent' lands.
How to execute this combo
The "Elesh Norn, Grand Cenobite + Nature's Revolt" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Opponents can't have lands on the battlefield, Lock, Mass Land Denial.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.