Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion
Produces: Infinite card draw, Infinite draw triggers, Infinite +1/+1 counters on a creature, Infinite copies of a specific creature



- Color identity
- WBG
Prerequisites
You have a way to kill Ondu Spiritdancer.
Steps
- Kill Ondu Spiritdancer.
- Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- When the token Ondu Spiridancer enters the battlefield, it and Setessan Champion trigger.
- Resolve the Setessan Champion trigger, putting a +1/+1 counter on it and causing you to draw a card.
- Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- Repeat from step 3.
How to execute this combo
The "Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Infinite +1/+1 counters on a creature, Infinite copies of a specific creature.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.