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Mikaeus, the Unhallowed + Yawgmoth, Thran Physician + Gray Merchant of Asphodel

Produces: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite ETB, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite LTB, Near-infinite sacrifice triggers

Mikaeus, the UnhallowedYawgmoth, Thran PhysicianGray Merchant of Asphodel
Color identity
B

Prerequisites

Your life total is at least 2. You control at least one additional nontoken non-Human creature with toughness two or greater.

Steps

  1. Activate Yawgmoth by paying 1 life and sacrificing Gray Merchant, targeting any other nontoken non-Human creature you control.
  2. Gray Merchant dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. Gray Merchant enters the battlefield, causing each opponent to lose life equal to your devotion to black, and causing you to gain life equal to the life lost this way.
  4. Resolve the Yawgmoth ability from step 1, putting a -1/-1 counter on the additional creature and causing you to draw a card.
  5. Activate Yawgmoth by paying 1 life and sacrificing the additional creature, targeting Gray Merchant.
  6. The creature dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  7. Resolve the Yawgmoth ability, putting a -1/-1 counter on Gray Merchant and causing you to draw a card.
  8. Repeat.

How to execute this combo

The "Mikaeus, the Unhallowed + Yawgmoth, Thran Physician + Gray Merchant of Asphodel" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite death triggers, Near-infinite ETB, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite LTB, Near-infinite sacrifice triggers.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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